alarm[3] = 4;gml_Object_obj_conveyorpuzzle1_Alarm_3.gmlglobal.facing += 1; if (global.facing > 3) global.facing = 0; alarm[3] = 4;
obj_mainchara.image_alpha = 0.5;
obj_mainchara.vspeed = 4;
global.interact = 3;
global.phasing = 1;
alarm[4] = 5;gml_Object_obj_conveyorpuzzle1_Alarm_4.gmlinstance_create(0, 0, obj_unfader); alarm[5] = 10;
global.flag[376 conveyor_puzzle_variable] = obj_mainchara.x;