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gml_Object_obj_darksans1_Alarm_6

related scripts: Alarm_2 • Alarm_3 • Alarm_4 • Alarm_6 • Alarm_7 • Alarm_8 • Alarm_9 • Create_0 • KeyPress_74 • Step_0

(view raw script w/o annotations or w/e)
1
if (lafftrax == 0)
2
{
3
    caster_play(rshot, 1, 1);
4
    sprite_index = spr_sans_shrug1;
5
}
6
if (lafftrax == 1)
7
{
8
    caster_play(rshot, 1, 1);
9
    sprite_index = spr_sans_shrug2;
10
}
11
conversation = 17;