|
1
|
if (global.flag[7 true_pacifist] == 0)
|
|
2
|
instance_create(0, 0, obj_musfadeout);
|
|
3
|
global.interact = 3;
|
|
4
|
instance_create(0, 0, obj_unfader);
|
|
5
|
if (global.flag[7 true_pacifist] == 0)
|
|
6
|
instance_create(0, 0, obj_musfadeout);
|
|
7
|
if (touched == 0)
|
|
8
|
{
|
|
9
|
alarm[2] = 14; gml_Object_obj_door_v_Alarm_2.gml
global.entrance = 22;
instance_create(0, 0, obj_persistentfader);
if (room == room_tundra_garage)
room_goto(room_tundra_town Snowdin - Town [SAVE]);
if (room == room_water_friendlyhub)
room_goto(room_water_farm Waterfall - Snail Farm);
if (room == room_water_farm)
room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
|
|
10
|
touched = 1;
|
|
11
|
}
|