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gml_Object_obj_door_v_Other_19

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1
if (global.flag[7 true_pacifist] == 0)
2
    instance_create(0, 0, obj_musfadeout);
3
global.interact = 3;
4
instance_create(0, 0, obj_unfader);
5
if (global.flag[7 true_pacifist] == 0)
6
    instance_create(0, 0, obj_musfadeout);
7
if (touched == 0)
8
{
9
    alarm[2] = 14;
gml_Object_obj_door_v_Alarm_2.gml

global.entrance = 22; instance_create(0, 0, obj_persistentfader); if (room == room_tundra_garage) room_goto(room_tundra_town Snowdin - Town [SAVE]); if (room == room_water_friendlyhub) room_goto(room_water_farm Waterfall - Snail Farm); if (room == room_water_farm) room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
10
    touched = 1;
11
}