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gml_Object_obj_dummymonster_Alarm_7

related scripts: Alarm_3 • Alarm_5 • Alarm_6 • Alarm_7 • Create_0 • Destroy_0 • Other_0 • Step_0

(view raw script w/o annotations or w/e)
1
action_move("000000010", 4);
2
snd_play(snd_slidewhist);