1 | if (image_index != 1) |
2 | { |
3 | dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter); |
4 | global.damage = takedamage; |
5 | with (dmgwriter) |
6 | dmg = global.damage; |
7 | image_index = 1; |
8 | snd_play(hurtsound); |
9 | } |
10 | x += shudder; |
11 | if (shudder < 0) |
12 | shudder = -(shudder + 2); |
13 | else |
14 | shudder = -shudder; |
15 | if (shudder == 0) |
16 | { |
17 | global.hurtanim[myself] = 2; |
18 | exit; |
19 | } |
20 | alarm[3] = 2; |