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gml_Object_obj_endbeachanim_Draw_0

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1
if (crack > 0)
2
    draw_sprite(spr_crackedbeach, crack - 1, x + 18, y + 13);
3
draw_sprite(sprite_index, floor(image_index), floor(x), floor(y));
4
draw_sprite(headsprite, head_index, floor(x + headx), floor((y - 23) + heady));
5
if (timer >= 320 && timer <= 370)
6
    draw_sprite(spr_alphys_maxdamage, 0, alphys.x - 20, alphys.y - 20);