1 | if (crack > 0) |
2 | draw_sprite(spr_crackedbeach, crack - 1, x + 18, y + 13); |
3 | draw_sprite(sprite_index, floor(image_index), floor(x), floor(y)); |
4 | draw_sprite(headsprite, head_index, floor(x + headx), floor((y - 23) + heady)); |
5 | if (timer >= 320 && timer <= 370) |
6 | draw_sprite(spr_alphys_maxdamage, 0, alphys.x - 20, alphys.y - 20); |