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gml_Object_obj_f_handgun_Draw_0

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1
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, 1);
2
if (con == 2.1)
3
{
4
    draw_set_color(c_red);
5
    draw_line(0, y, 700, y);
6
}