1 | if (global.battlephase == 6) |
2 | { |
3 | unhinged = 1; |
4 | maxtimer = 9999999; |
5 | with (obj_flowey_master) |
6 | { |
7 | megadamage = 1; |
8 | mustype = 5; |
9 | caster_loop(mus_finale3, 1, 1); |
10 | } |
11 | alarm[7] = 900; |
12 | with (obj_floweybodyparent) |
13 | { |
14 | desperate = 1; |
15 | wimpy = 0; |
16 | } |
17 | } |