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gml_Object_obj_flowey_bulletmaster_Alarm_6

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if (global.battlephase == 6)
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{
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    unhinged = 1;
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    maxtimer = 9999999;
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    with (obj_flowey_master)
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    {
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        megadamage = 1;
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        mustype = 5;
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        caster_loop(mus_finale3, 1, 1);
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    }
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    alarm[7] = 900;
gml_Object_obj_flowey_bulletmaster_Alarm_7.gml

with (obj_flowey_master) { if (megadamage < 4) megadamage += 1; } alarm[7] = 900;
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    with (obj_floweybodyparent)
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    {
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        desperate = 1;
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        wimpy = 0;
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    }
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}