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gml_Object_obj_flowey_master_Alarm_10

related scripts: Alarm_10 • Alarm_11 • Alarm_4 • Alarm_5 • Alarm_7 • Alarm_9 • Create_0 • Draw_0 • KeyPress_16 • KeyPress_33 • KeyPress_36 • KeyPress_65 • KeyPress_66 • KeyPress_68 • KeyPress_70 • KeyPress_71 • KeyPress_73 • KeyPress_74 • KeyPress_75 • KeyPress_76 • KeyPress_77 • KeyPress_78 • KeyPress_79 • KeyPress_80 • KeyPress_81 • KeyPress_83 • KeyPress_86 • KeyPress_87 • Keyboard_72 • Keyboard_86 • Other_14 • Other_15 • Other_16 • Other_17 • Other_18 • Other_19 • Other_20 • Step_1

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1
event_user(9);
2
alarm[10]
 = 80;
gml_Object_obj_flowey_master_Alarm_10.gml

event_user(9); alarm[10]
 = 80;
if (destroyer > 1) alarm[10]
 = 30 - (destroyer * 2);
if (alarm[10] <= 3) { global.my_hp = 0; alarm[10]
 = choose(2, 3);
} if (destroyer > 31) { global.my_hp = 1; obj_vsflowey_heart.move = 0; obj_vsflowey_heart.alarm[5] = -1; global.my_hp = 1; alarm[10]
 = -1;
obj_floweyx_flipeye.md = 0; dcon = 20; }
3
if (destroyer > 1)
4
    alarm[10]
 = 30 - (destroyer * 2);
gml_Object_obj_flowey_master_Alarm_10.gml

event_user(9); alarm[10]
 = 80;
if (destroyer > 1) alarm[10]
 = 30 - (destroyer * 2);
if (alarm[10] <= 3) { global.my_hp = 0; alarm[10]
 = choose(2, 3);
} if (destroyer > 31) { global.my_hp = 1; obj_vsflowey_heart.move = 0; obj_vsflowey_heart.alarm[5] = -1; global.my_hp = 1; alarm[10]
 = -1;
obj_floweyx_flipeye.md = 0; dcon = 20; }
5
if (alarm[10] <= 3)
6
{
7
    global.my_hp = 0;
8
    alarm[10]
 = choose(2, 3);
gml_Object_obj_flowey_master_Alarm_10.gml

event_user(9); alarm[10]
 = 80;
if (destroyer > 1) alarm[10]
 = 30 - (destroyer * 2);
if (alarm[10] <= 3) { global.my_hp = 0; alarm[10]
 = choose(2, 3);
} if (destroyer > 31) { global.my_hp = 1; obj_vsflowey_heart.move = 0; obj_vsflowey_heart.alarm[5] = -1; global.my_hp = 1; alarm[10]
 = -1;
obj_floweyx_flipeye.md = 0; dcon = 20; }
9
}
10
if (destroyer > 31)
11
{
12
    global.my_hp = 1;
13
    obj_vsflowey_heart.move = 0;
14
    obj_vsflowey_heart.alarm[5] = -1;
15
    global.my_hp = 1;
16
    alarm[10]
 = -1;
gml_Object_obj_flowey_master_Alarm_10.gml

event_user(9); alarm[10]
 = 80;
if (destroyer > 1) alarm[10]
 = 30 - (destroyer * 2);
if (alarm[10] <= 3) { global.my_hp = 0; alarm[10]
 = choose(2, 3);
} if (destroyer > 31) { global.my_hp = 1; obj_vsflowey_heart.move = 0; obj_vsflowey_heart.alarm[5] = -1; global.my_hp = 1; alarm[10]
 = -1;
obj_floweyx_flipeye.md = 0; dcon = 20; }
17
    obj_floweyx_flipeye.md = 0;
18
    dcon = 20;
19
}