global.transtype += 1;
instance_create(0, 0, obj_transheart_fake);
hearts += 1;
if (hearts < 6)
alarm[5] = 8;gml_Object_obj_floweybattler2_Alarm_5.gmlglobal.transtype += 1; instance_create(0, 0, obj_transheart_fake); hearts += 1; if (hearts < 6) alarm[5] = 8; else alarm[7] = 20;
else
alarm[7] = 20;gml_Object_obj_floweybattler2_Alarm_7.gmlwith (obj_transheart_fake) { if (clapper == 1) event_user(0); } alarm[6] = 50; alarm[8] = 35; snd_play(snd_battlefall);