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gml_Object_obj_floweybattler2_Alarm_5

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1
global.transtype += 1;
2
instance_create(0, 0, obj_transheart_fake);
3
hearts += 1;
4
if (hearts < 6)
5
    alarm[5] = 8;
gml_Object_obj_floweybattler2_Alarm_5.gml

global.transtype += 1; instance_create(0, 0, obj_transheart_fake); hearts += 1; if (hearts < 6) alarm[5] = 8; else alarm[7] = 20;
6
else
7
    alarm[7] = 20;
gml_Object_obj_floweybattler2_Alarm_7.gml

with (obj_transheart_fake) { if (clapper == 1) event_user(0); } alarm[6] = 50; alarm[8] = 35; snd_play(snd_battlefall);