with (obj_transheart_fake)
{
if (clapper == 1)
event_user(0);
}
alarm[6] = 50;gml_Object_obj_floweybattler2_Alarm_6.gmlroom_goto_next();
alarm[8] = 35;gml_Object_obj_floweybattler2_Alarm_8.gmlfader = 1;
snd_play(snd_battlefall);