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gml_Object_obj_floweybattler2_Create_0

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1
global.interact = 3;
2
alarm[4] = 4;
gml_Object_obj_floweybattler2_Alarm_4.gml

if (on == 0) { if (heartdraw == 1) { heartdraw = 0; on = 1; clap += 1; } } alarm[4] = 4;
3
heartdraw = 0;
4
on = 0;
5
clap = 0;
6
depp = -600;
7
claptimer = 2;
8
global.transtype = 0;
9
alarm[5] = 50;
gml_Object_obj_floweybattler2_Alarm_5.gml

global.transtype += 1; instance_create(0, 0, obj_transheart_fake); hearts += 1; if (hearts < 6) alarm[5] = 8; else alarm[7] = 20;
10
hearts = 0;
11
fader = 0;