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gml_Object_obj_floweytalker1_Alarm_0

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1
snd_play(snd_floweylaugh);
2
alarm[1] = 150;
gml_Object_obj_floweytalker1_Alarm_1.gml

image_index = 0; sprite_index = spr_floweyshrink; image_speed = 0.5;
3
image_speed = 0.6;