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gml_Object_obj_floweytalker1_Step_0

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1
if (room == room_area1_2)
2
{
3
    if (global.plot != 0)
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        instance_destroy();
5
}
6
if (instance_exists(obj_floface))
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    image_index = obj_floface.image_index;
8
if (sprite_index == spr_floweysink && image_index == 5)
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    instance_destroy();