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gml_Object_obj_floweyx_flamethrower_Create_0

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1
y = 160;
2
image_xscale = 0.05;
3
vspeed = 5;
4
snd_play(snd_elecdoor_open);
5
image_angle = point_direction(x, y, obj_vsflowey_heart.x + 8, obj_vsflowey_heart.y + 8);
6
on = 0;
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if (image_angle > 312)
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    image_angle = 312;
9
if (image_angle < 240)
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    image_angle = 240;
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extend = 0;
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image_speed = 0;
13
alarm[1] = 8;
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image_angle = 270;
15
num = 0;
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anchor = 0;
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xanchor = 0;
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yanchor = 0;
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side = 0;
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if (x > 440)
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    side = 1;
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con = 0;
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done = 0;