gml_Object_obj_gunshot_stab_Alarm_2.gmlvisible = false;
for (i = 0; i < 8; i += 1)
{
g = instance_create(x, y, obj_gunshot_star);
g.image_angle = 20 * i;
g.siner = 45 * i;
g.image_blend = image_blend;
}
g2 = instance_create(x, y, obj_gunshot_2);
g2.image_blend = image_blend;
shotno += 1;
alarm[4] = 3;