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gml_Object_obj_gunshot_stab_Alarm_1

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1
visible = false;
2
alarm[2] = 2;
gml_Object_obj_gunshot_stab_Alarm_2.gml

visible = false; for (i = 0; i < 8; i += 1) { g = instance_create(x, y, obj_gunshot_star); g.image_angle = 20 * i; g.siner = 45 * i; g.image_blend = image_blend; } g2 = instance_create(x, y, obj_gunshot_2); g2.image_blend = image_blend; shotno += 1; alarm[4] = 3;