1 | visible = false; |
2 | for (i = 0; i < 8; i += 1) |
3 | { |
4 | g = instance_create(x, y, obj_gunshot_star); |
5 | g.image_angle = 20 * i; |
6 | g.siner = 45 * i; |
7 | g.image_blend = image_blend; |
8 | } |
9 | g2 = instance_create(x, y, obj_gunshot_2); |
10 | g2.image_blend = image_blend; |
11 | shotno += 1; |
12 | alarm[4] = 3; |