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gml_Object_obj_gunshot_stab_Alarm_2

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visible = false;
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for (i = 0; i < 8; i += 1)
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{
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    g = instance_create(x, y, obj_gunshot_star);
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    g.image_angle = 20 * i;
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    g.siner = 45 * i;
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    g.image_blend = image_blend;
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}
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g2 = instance_create(x, y, obj_gunshot_2);
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g2.image_blend = image_blend;
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shotno += 1;
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alarm[4] = 3;
gml_Object_obj_gunshot_stab_Alarm_4.gml

g2 = instance_create(x, y, obj_gunshot_2); g2.image_blend = image_blend; if (crit == 1) snd_play(snd_saber3); shotno += 1; if (shotno < 3) alarm[4] = 3;