1 | image_speed = 0.5; |
2 | alarm[1] = 5; |
3 | form = 0; |
4 | size = 2; |
5 | image_xscale = size; |
6 | image_yscale = size; |
7 | shotno = 0; |
8 | gunsfx = caster_load("music/sfx_gunshot.ogg"); |
9 | caster_play(gunsfx, 1, 1); |
10 | alarm[6] = 60; |
11 | crit = 0; |