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gml_Object_obj_gunshot_stab_Create_0

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1
image_speed = 0.5;
2
alarm[1] = 5;
3
form = 0;
4
size = 2;
5
image_xscale = size;
6
image_yscale = size;
7
shotno = 0;
8
gunsfx = caster_load("music/sfx_gunshot.ogg");
9
caster_play(gunsfx, 1, 1);
10
alarm[6] = 60;
gml_Object_obj_gunshot_stab_Alarm_6.gml

caster_free(gunsfx); instance_destroy();
11
crit = 0;