|
1
|
slot = floor(random(6));
|
|
2
|
myx = global.idealborder[0] + (((global.idealborder[1] - global.idealborder[0]) / 6) * slot);
|
|
3
|
myy = global.idealborder[2] - 20;
|
|
4
|
iii = instance_create(myx, myy, blt_gravbullet);
|
|
5
|
if (instance_exists(iii))
|
|
6
|
{
|
|
7
|
if ((obj_heart.x + 8) < myx)
|
|
8
|
iii.hspeed = -0.5;
|
|
9
|
if ((obj_heart.x + 8) > myx)
|
|
10
|
iii.hspeed = 0.5;
|
|
11
|
iii.sprite_index = spr_circlebullet_noc;
|
|
12
|
iii.dmg = global.monsteratk[myself];
|
|
13
|
}
|
|
14
|
alarm[0] = firingspeed; gml_Object_obj_gyftgen_Alarm_0.gml
slot = floor(random(6));
myx = global.idealborder[0] + (((global.idealborder[1] - global.idealborder[0]) / 6) * slot);
myy = global.idealborder[2] - 20;
iii = instance_create(myx, myy, blt_gravbullet);
if (instance_exists(iii))
{
if ((obj_heart.x + 8) < myx)
iii.hspeed = -0.5;
if ((obj_heart.x + 8) > myx)
iii.hspeed = 0.5;
iii.sprite_index = spr_circlebullet_noc;
iii.dmg = global.monsteratk[myself];
}
alarm[0] = firingspeed;
|