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gml_Object_obj_heart_pl_Draw_0

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1
draw_sprite(sprite_index, image_index, x, y);
2
draw_set_color(c_white);
3
draw_rectangle(global.idealborder[0], global.idealborder[2], global.idealborder[1], global.idealborder[3], true);
4
draw_set_color(c_red);
5
if (shot == 1)
6
    ossafe_fill_rectangle(x + 6, y + 23, x + 10, y + 26);