1 | draw_sprite(sprite_index, image_index, x, y); |
2 | draw_set_color(c_white); |
3 | draw_rectangle(global.idealborder[0], global.idealborder[2], global.idealborder[1], global.idealborder[3], true); |
4 | draw_set_color(c_red); |
5 | if (shot == 1) |
6 | ossafe_fill_rectangle(x + 6, y + 23, x + 10, y + 26); |