if (global.phasing == 0 && global.interact == 0)
{
global.interact = 4;
global.phasing = 1;
alarm[0] = 10;gml_Object_obj_holeup2_Alarm_0.gmlglobal.facing = 0; obj_mainchara.visible = false; obj_solidparent.solid = 0; hspeed = 0; obj_mainchara.vspeed = -10; alarm[2] = 41; if (obj_mainchara.y > 550) alarm[2] += 11;
}