Undertale script viewer

← back to main script listing

gml_Object_obj_holeup2_Collision_1576

(view raw script w/o annotations or w/e)
1
if (global.phasing == 0 && global.interact == 0)
2
{
3
    global.interact = 4;
4
    global.phasing = 1;
5
    alarm[0] = 10;
gml_Object_obj_holeup2_Alarm_0.gml

global.facing = 0; obj_mainchara.visible = false; obj_solidparent.solid = 0; hspeed = 0; obj_mainchara.vspeed = -10; alarm[2] = 41; if (obj_mainchara.y > 550) alarm[2] += 11;
6
}