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gml_Object_obj_innevent1_Alarm_0

related scripts: Alarm_0 • Alarm_2 • Alarm_3 • Alarm_4 • Alarm_5 • Create_0 • Draw_0 • Step_0

(view raw script w/o annotations or w/e)
1
caster_play(specialsong, 0.2, 1);
2
fadein = 1;