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gml_Object_obj_lab_powerswitch_Alarm_10

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1
i = 0;
2
repeat (4)
3
{
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    am[i].vspeed = 0;
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    i += 1;
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}
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alarm[9] = 30;
gml_Object_obj_lab_powerswitch_Alarm_9.gml

caster_play(tr, 0.7, 0.6 + random(0.3)); i = 0; repeat (4) { am[i].vspeed = -1.5; i += 1; } alarm[10] = 15;