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gml_Object_obj_lab_powerswitch_Alarm_9

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1
caster_play(tr, 0.7, 0.6 + random(0.3));
2
i = 0;
3
repeat (4)
4
{
5
    am[i].vspeed = -1.5;
6
    i += 1;
7
}
8
alarm[10] = 15;
gml_Object_obj_lab_powerswitch_Alarm_10.gml

i = 0; repeat (4) { am[i].vspeed = 0; i += 1; } alarm[9] = 30;