|
1
|
snd_play(snd_hurt1);
|
|
2
|
if (instance_exists(obj_shaker) == 0)
|
|
3
|
instance_create(0, 0, obj_shaker);
|
|
4
|
if (hits == 0)
|
|
5
|
global.hp = 1;
|
|
6
|
if (hits == 1)
|
|
7
|
global.hp = 1;
|
|
8
|
if (hits == 2)
|
|
9
|
global.hp = 0.9;
|
|
10
|
if (hits == 3)
|
|
11
|
global.hp = 0.5;
|
|
12
|
if (hits == 4)
|
|
13
|
global.hp = 0.1;
|
|
14
|
if (hits == 5)
|
|
15
|
global.hp = 0.01;
|
|
16
|
if (hits == 6)
|
|
17
|
global.flag[509 decimal_hp_state] = 1;
|
|
18
|
if (hits == 7)
|
|
19
|
global.flag[509 decimal_hp_state] = 2;
|
|
20
|
if (hits == 8)
|
|
21
|
global.flag[509 decimal_hp_state] = 3;
|
|
22
|
if (hits == 9)
|
|
23
|
global.flag[509 decimal_hp_state] = 4;
|
|
24
|
hits += 1;
|
|
25
|
alarm[5] = 40; gml_Object_obj_lastbeam_Alarm_5.gml
snd_play(snd_hurt1);
if (instance_exists(obj_shaker) == 0)
instance_create(0, 0, obj_shaker);
if (hits == 0)
global.hp = 1;
if (hits == 1)
global.hp = 1;
if (hits == 2)
global.hp = 0.9;
if (hits == 3)
global.hp = 0.5;
if (hits == 4)
global.hp = 0.1;
if (hits == 5)
global.hp = 0.01;
if (hits == 6)
global.flag[509 decimal_hp_state] = 1;
if (hits == 7)
global.flag[509 decimal_hp_state] = 2;
if (hits == 8)
global.flag[509 decimal_hp_state] = 3;
if (hits == 9)
global.flag[509 decimal_hp_state] = 4;
hits += 1;
alarm[5] = 40;
|