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gml_Object_obj_moldsmalx_Step_0

(view raw script w/o annotations or w/e)
1
if (global.mnfight == 3)
2
    attacked = 0;
3
scr_blconmatch
scr_blconmatch

if (alarm[5] > 0) { if (global.monster[0] == 1) { if (global.monsterinstance[0].alarm[5] >alarm[5] alarm[5]
gml_Object_obj_moldsmalx_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
} if (global.monster[1] == 1) { if (global.monsterinstance[1].alarm[5] >alarm[5] alarm[5]
gml_Object_obj_moldsmalx_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
} if (global.monster[2] == 1) { if (global.monsterinstance[2].alarm[5] >alarm[5] alarm[5]
gml_Object_obj_moldsmalx_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
} }
();
4
if (global.mnfight == 1)
5
{
6
    if (talked == 0)
7
    {
8
        alarm[5] = 60;
gml_Object_obj_moldsmalx_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
9
        alarm[6] = 1;
gml_Object_obj_moldsmalx_Alarm_6.gml

blcon = instance_create((x + sprite_width) - 8, ystart - 20, obj_blconsm); mycommand = round(random(100)); if (mycommand >= 0 && mycommand < 30) global.msg[0] =
Guoooh!
scr_gettext("obj_moldsmalx_199")
; if (mycommand >= 25 && mycommand < 50) global.msg[0] =
Roar.
scr_gettext("obj_moldsmalx_200")
; if (mycommand >= 50 && mycommand < 80) global.msg[0] =
*Slime
sounds*
scr_gettext("obj_moldsmalx_201")
; if (mycommand >= 75 && mycommand <= 100) global.msg[0] =
*Chaste
wiggle*
scr_gettext("obj_moldsmalx_202")
; if (stage == 0) { global.msg[0] =
...
scr_gettext("obj_moldsmalx_206")
; if (whatiheard == 1 || whatiheard == 3) { stage = 1; visible = false; with (mypart1) instance_destroy(); mypart1 = instance_create(x, y, part1); mypart1.stage = stage; global.msg[0] =
Guoooh!
scr_gettext("obj_moldsmalx_214")
; } } if (stage == 1) global.monstername[myself] =
Moldbygg
scr_gettext("monstername_26b")
; global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_moldsmalx_220")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 3; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;
10
        talked = 1;
11
        global.heard = 0;
12
    }
13
}
14
if (control_check_pressed(0))
15
{
16
    if (alarm[5] > 5 && obj_lborder.x == global.idealborder[0] && alarm[6] < 0)
gml_Object_obj_moldsmalx_Alarm_6.gml

blcon = instance_create((x + sprite_width) - 8, ystart - 20, obj_blconsm); mycommand = round(random(100)); if (mycommand >= 0 && mycommand < 30) global.msg[0] =
Guoooh!
scr_gettext("obj_moldsmalx_199")
; if (mycommand >= 25 && mycommand < 50) global.msg[0] =
Roar.
scr_gettext("obj_moldsmalx_200")
; if (mycommand >= 50 && mycommand < 80) global.msg[0] =
*Slime
sounds*
scr_gettext("obj_moldsmalx_201")
; if (mycommand >= 75 && mycommand <= 100) global.msg[0] =
*Chaste
wiggle*
scr_gettext("obj_moldsmalx_202")
; if (stage == 0) { global.msg[0] =
...
scr_gettext("obj_moldsmalx_206")
; if (whatiheard == 1 || whatiheard == 3) { stage = 1; visible = false; with (mypart1) instance_destroy(); mypart1 = instance_create(x, y, part1); mypart1.stage = stage; global.msg[0] =
Guoooh!
scr_gettext("obj_moldsmalx_214")
; } } if (stage == 1) global.monstername[myself] =
Moldbygg
scr_gettext("monstername_26b")
; global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_moldsmalx_220")
; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 3; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;
17
        alarm[5] = 2;
gml_Object_obj_moldsmalx_Alarm_5.gml

with (blconwd) instance_destroy(); with (blcon) instance_destroy(); talked = 0; whatiheard = -1; global.mnfight = 2;
18
}
19
if (global.hurtanim[myself] == 1)
20
{
21
    shudder = 16;
22
    alarm[3] = global.damagetimer;
gml_Object_obj_moldsmalx_Alarm_3.gml

if (image_index != 1) { stage = 1; with (mypart1) instance_destroy(); visible = true; dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; image_index = 1; snd_play(hurtsound); x = xstart; y = ystart; image_yscale = 1; scalevalue = 0; gravity = 0; } x += shudder; if (shudder < 0) shudder = -(shudder + 2); else shudder = -shudder; if (shudder == 0) { global.hurtanim[myself] = 2; exit; } alarm[3] = 2;
23
    global.hurtanim[myself] = 3;
24
}
25
if (global.hurtanim[myself] == 2)
26
{
27
    global.monsterhp[myself] -= takedamage;
28
    with (dmgwriter)
29
alarm[2]
30
    if (global.monsterhp[myself] >= 1)
31
    {
32
        visible = false;
33
        mypart1 = instance_create(x, y, part1);
34
        mypart1.stage = stage;
35
        global.hurtanim[myself] = 0;
36
        image_index = 0;
37
        scalevalue = 0.01;
38
        global.myfight = 0;
39
        global.mnfight = 1;
40
    }
41
    else
42
    {
43
        global.myfight = 0;
44
        global.mnfight = 1;
45
        killed = 1;
46
        instance_destroy();
47
    }
48
}
49
if (global.hurtanim[myself] == 5)
50
{
51
    global.damage = 0;
52
    instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter);
53
    with (obj_dmgwriter)
54
alarm[2]
55
    global.myfight = 0;
56
    global.mnfight = 1;
57
    global.hurtanim[myself] = 0;
58
}
59
if (global.mnfight == 2)
60
{
61
    if (attacked == 0)
62
    {
63
        if (stage == 0)
64
        {
65
            if (global.turntimer < 10)
66
                global.turntimer = 10;
67
            if (mycommand >= 0 && mycommand <= 50)
68
            {
69
                global.firingrate = 90;
70
                if ((global.monster[0] + global.monster[1] + global.monster[2]) == 3)
71
                    global.firingrate = global.firingrate * 2;
72
                if ((global.monster[0] + global.monster[1] + global.monster[2]) == 2)
73
                    global.firingrate = global.firingrate * 1.5;
74
                gen = instance_create(0, 0, obj_1sidegen);
75
                gen.bullettype = 3;
76
            }
77
            else
78
            {
79
                global.firingrate = 90;
80
                if ((global.monster[0] + global.monster[1] + global.monster[2]) == 3)
81
                    global.firingrate = global.firingrate * 2;
82
                if ((global.monster[0] + global.monster[1] + global.monster[2]) == 2)
83
                    global.firingrate = global.firingrate * 1.5;
84
                gen = instance_create(0, 0, obj_1sidegen);
85
                gen.bullettype = 2;
86
            }
87
            gen.myself = myself;
88
        }
89
        if (stage == 1)
90
        {
91
            pop = scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
();
92
            if (mycommand >= 0 && mycommand <= 50)
93
            {
94
                global.turntimer = 180;
95
                global.firingrate = 40;
96
                if (pop == 2)
97
                    global.firingrate *= 1.1;
98
                if (pop == 3)
99
                    global.firingrate *= 1;
100
                instance_create(0, 0, obj_8smallgen);
101
            }
102
            else
103
            {
104
                global.turntimer = 180;
105
                global.firingrate = 35;
106
                if (pop == 2)
107
                    global.firingrate = 34;
108
                if (pop == 3)
109
                    global.firingrate *= 0.6;
110
                instance_create(0, 0, obj_stalkergen);
111
            }
112
        }
113
        if (stage == 0)
114
        {
115
            if (mycommand >= 0)
116
                global.msg[0] = 
* Moldsmal sits motionless.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_451")
;
117
            if (mycommand >= 30)
118
                global.msg[0] = 
* Moldsmal is very normal.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_452")
;
119
            if (mycommand >= 70)
120
                global.msg[0] = 
* Moldsmal is having quiet
time.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_453")
;
121
            if (mycommand >= 90)
122
                global.msg[0] = 
* Smells like a bait shop.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_454")
;
123
            if (global.monsterhp[myself] < 15)
124
                global.msg[0] = 
* Quite impossible.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_455")
;
125
        }
126
        if (stage == 1)
127
        {
128
            if (mycommand >= 0)
129
                global.msg[0] = 
* Moldbygg needs some distance.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_459")
;
130
            if (mycommand >= 30)
131
                global.msg[0] = 
* Moldbygg gyrates reservedly.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_460")
;
132
            if (mycommand >= 70)
133
                global.msg[0] = 
* Moldbygg mills about in the
corner.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_461")
;
134
            if (mycommand >= 90)
135
                global.msg[0] = 
* Smells like a bait shop.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_462")
;
136
            if (mercymod > 100)
137
                global.msg[0] = 
* Moldbygg seems comfortable
with your presence.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_463")
;
138
            if (global.monsterhp[myself] < 30)
139
                global.msg[0] = 
* Moldbygg has seen better days.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_464")
;
140
        }
141
        attacked = 1;
142
    }
143
}
144
if (global.myfight == 2)
145
{
146
    if (whatiheard != -1)
147
    {
148
        if (global.heard == 0)
149
        {
150
            if (whatiheard == 0)
151
            {
152
                global.msc = 0;
153
                if (stage == 0)
154
                    global.msg[0] = 
* MOLDSMAL? - ATK 6 DEF 0
* It's a slime mold...?Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_484")
;
155
                if (stage == 1)
156
                    global.msg[0] = 
* MOLDBYGG - ATK 18 DEF 18
* One size greater than
Moldaverage.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_486")
;
157
                OBJ_WRITER.halt = 3;
158
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
159
                with (iii)
160
                    halt = 0;
161
            }
162
            if (whatiheard == 3)
163
            {
164
                global.msc = 0;
165
                if (stage == 0)
166
                    global.msg[0] = 
* You approach Moldsmal.
* Suddenly...!Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_495")
;
167
                if (stage == 1)
168
                    global.msg[0] = 
* You lie down.
* Moldbygg lies down too.
* Moldbygg understands life now.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_497")
;
169
                OBJ_WRITER.halt = 3;
170
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
171
                with (iii)
172
                    halt = 0;
173
            }
174
            if (whatiheard == 1)
175
            {
176
                global.msc = 0;
177
                if (stage == 0)
178
                    global.msg[0] = 
* You wiggle your hips.
* Suddenly...!Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_510")
;
179
                if (stage == 1)
180
                {
181
                    global.msg[0] = 
* You hug Moldbygg.
* Gross slime covers you.
* Your SPEED decreased.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_513")
;
182
                    if (global.sp > 3)
183
                        global.sp -= 1;
184
                    if (instance_exists(obj_woshua))
185
                    {
186
                        obj_woshua.slime = 1;
187
                        obj_woshua.clean = 0;
188
                    }
189
                }
190
                OBJ_WRITER.halt = 3;
191
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
192
                with (iii)
193
                    halt = 0;
194
            }
195
            if (whatiheard == 4)
196
            {
197
                global.msc = 0;
198
                if (stage == 0)
199
                    global.msg[0] = 
* Wrong message!Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_526")
;
200
                if (stage == 1)
201
                {
202
                    global.flag[144 spared_moldsmalx] = 1;
203
                    global.msg[0] = 
* You don't hug Moldbygg.
* It appreciates your respect
of its boundaries.Wait for input^
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_moldsmalx_530")
;
204
                }
205
                OBJ_WRITER.halt = 3;
206
                iii = instance_create(global.idealborder[0], global.idealborder[2], OBJ_WRITER);
207
                with (iii)
208
                    halt = 0;
209
                mercymod = 200;
210
            }
211
            global.heard = 1;
212
        }
213
    }
214
}
215
if (global.myfight == 4)
216
{
217
    if (global.mercyuse == 0)
218
    {
219
        script_execute(scr_mercystandard);
220
        if (mercy < 0)
221
            instance_destroy();
222
    }
223
}