1 |
myinteract = 0; |
2 |
facing = 0; |
3 |
direction = 270; |
4 |
talkedto = 0; |
5 |
image_speed = 0; |
6 |
mask = instance_create(x, y, obj_npc_marker); |
7 |
mask.sprite_index = spr_plinkmask; |
8 |
mask.image_speed = 0; |
9 |
shadow = instance_create(0, 0, obj_npc_marker); |
10 |
shadow.sprite_index = spr_statueshadow; |
11 |
shadow.image_alpha = 0.4; |
12 |
shadow.depth = 1000; |
13 |
shadow.visible = true; |
14 |
light = instance_create(0, 0, obj_npc_marker); |
15 |
light.sprite_index = spr_statuelight; |
16 |
light.image_alpha = 0.1; |
17 |
light.depth = 1000; |
18 |
light.visible = true; |
19 |
bgvol = caster_get_volume(global.currentsong); |
20 |
boxvol = 0.25; |
21 |
boxactive = 0; |
22 |
if (global.flag[86 music_statue_on] == 1) |
23 |
{ |
24 |
boxactive = 1; |
25 |
mask.image_index = 1; |
26 |
musicbox = caster_load("music/musicbox.ogg"); |
27 |
image_index = 1; |
28 |
caster_loop(musicbox, 0.25, 0.9); |
29 |
} |
30 |
con = 0; |
31 |
alarm[5] = 2; |