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gml_Object_obj_napstablook_Alarm_3

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if (shudder == 16)
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{
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    dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 20, obj_dmgwriter);
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    global.damage = takedamage;
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    with (dmgwriter)
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        dmg = global.damage;
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}
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shudder -= 2;
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if (shudder == 0)
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{
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    global.hurtanim[myself] = 2;
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    exit;
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}
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alarm[3] = 2;
gml_Object_obj_napstablook_Alarm_3.gml

if (shudder == 16) { dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 20, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; } shudder -= 2; if (shudder == 0) { global.hurtanim[myself] = 2; exit; } alarm[3] = 2;