1 | if (shudder == 16) |
2 | { |
3 | dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 20, obj_dmgwriter); |
4 | global.damage = takedamage; |
5 | with (dmgwriter) |
6 | dmg = global.damage; |
7 | } |
8 | shudder -= 2; |
9 | if (shudder == 0) |
10 | { |
11 | global.hurtanim[myself] = 2; |
12 | exit; |
13 | } |
14 | alarm[3] = 2; |