1 | if (image_index != 1) |
2 | { |
3 | prevhp = global.monsterhp[myself]; |
4 | with (mypart1) |
5 | instance_destroy(); |
6 | dogignore = 0; |
7 | dmgwriter = instance_create(x, y + 150, obj_dmgwriter); |
8 | global.damage = takedamage; |
9 | with (dmgwriter) |
10 | dmg = global.damage; |
11 | image_index = 1; |
12 | snd_play(snd_damage); |
13 | } |
14 | x += shudder; |
15 | if (shudder < 0) |
16 | shudder = -(shudder + 2); |
17 | else |
18 | shudder = -shudder; |
19 | if (shudder == 0) |
20 | { |
21 | global.hurtanim[myself] = 2; |
22 | exit; |
23 | } |
24 | alarm[3] = 2; |