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gml_Object_obj_piano_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite(sprite_index, image_index, x, y);
2
if (global.osflavor <= 2)
3
    draw_sprite(scr_getsprite
scr_getsprite

var sprite_id = argument[0]; if (global.language == "ja") { if (sprite_id == spr_actbt_center) return spr_actbt_center_ja; if (sprite_id == spr_actbt_center_hole) return spr_actbt_center_hole_ja; if (sprite_id == spr_barkbullet) return spr_barkbullet_ja; if (sprite_id == spr_barktry) return spr_barktry_ja; if (sprite_id == spr_bulletNapstaSad) return spr_bulletNapstaSad_ja; if (sprite_id == spr_cbone) return spr_cbone_ja; if (sprite_id == spr_dbone) return spr_dbone_ja; if (sprite_id == spr_defusebox) return spr_defusebox_ja; if (sprite_id == spr_fightbt) return spr_fightbt_ja; if (sprite_id == spr_fightbt_center) return spr_fightbt_center_ja; if (sprite_id == spr_fightbt_hollow) return spr_fightbt_hollow_ja; if (sprite_id == spr_itembt) return spr_itembt_ja; if (sprite_id == spr_itembt_hollow) return spr_itembt_hollow_ja; if (sprite_id == spr_killervisage) return spr_killervisage_ja; if (sprite_id == spr_librarysign) return spr_librarysign_ja; if (sprite_id == spr_mercybutton_normal) return spr_mercybutton_normal_ja; if (sprite_id == spr_mercybutton_shatter) return spr_mercybutton_shatter_ja; if (sprite_id == spr_mettatonb_behind) return spr_mettatonb_behind_ja; if (sprite_id == spr_mettatonb_behind_on) return spr_mettatonb_behind_on_ja; if (sprite_id == spr_oolbone) return spr_oolbone_ja; if (sprite_id == spr_out_to_lunch_sign) return spr_out_to_lunch_sign_ja; if (sprite_id == spr_punchcard) return spr_punchcard_ja; if (sprite_id == spr_pxquit) return spr_pxquit_ja; if (sprite_id == spr_savebt) return spr_savebt_ja; if (sprite_id == spr_snowsans) return spr_snowsans_ja; if (sprite_id == spr_sparebt) return spr_sparebt_ja; if (sprite_id == spr_sparebt_bandage) return spr_sparebt_bandage_ja; if (sprite_id == spr_starcheckeredit) return spr_starcheckeredit_ja; if (sprite_id == spr_talkbt) return spr_talkbt_ja; if (sprite_id == spr_talkbt_hollow) return spr_talkbt_hollow_ja; if (sprite_id == spr_udebone) return spr_udebone_ja; if (sprite_id == spr_wordsearch) return spr_wordsearch_ja; } return sprite_id;
(spr_pxquit), 0, 44, 27);
4
draw_sprite(spr_neutralpbutton, 0, 43, 58);
5
draw_sprite(spr_leftpbutton, 0, 54, 58);
6
draw_sprite(spr_downpbutton, 0, 70, 55);
7
draw_sprite(spr_rightpbutton, 0, 81, 58);
8
draw_sprite(spr_uppbutton, 0, 97, 55);