qtimer = 0;
alarm[0] = 60;gml_Object_obj_quicheguilt_Alarm_0.gmlalarm[0] = 2; if (global.inbattle == 0 && nowroom != room && global.interact == 0 && global.flag[17 menu_disabled] == 0 && instance_exists(obj_mainchara)) { qtimer += 1; if (qtimer > 90) { guilt = 1; alarm[0] = -1; } }
guilt = 0;
check = 0;
nowroom = room;