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gml_Object_obj_quicheguilt_Create_0

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1
qtimer = 0;
2
alarm[0] = 60;
gml_Object_obj_quicheguilt_Alarm_0.gml

alarm[0] = 2; if (global.inbattle == 0 && nowroom != room && global.interact == 0 && global.flag[17 menu_disabled] == 0 && instance_exists(obj_mainchara)) { qtimer += 1; if (qtimer > 90) { guilt = 1; alarm[0] = -1; } }
3
guilt = 0;
4
check = 0;
5
nowroom = room;