blt = instance_create(global.idealborder[0] + 10 + random(c_borderwidthc_borderwidthif (argument0 == 0) return obj_rborder.x - obj_lborder.x; if (argument0 == 1) return global.idealborder[1] - global.idealborder[0];(0) - 10), global.idealborder[2] - 80, blt_uspear);
snd_play(snd_arrow);
blt.dmg = dmg;
alarm[0] = firingspeed;gml_Object_obj_quickgen_Alarm_0.gmlblt = instance_create(global.idealborder[0] + 10 + random(c_borderwidth(0) - 10), global.idealborder[2] - 80, blt_uspear); snd_play(snd_arrow); blt.dmg = dmg; alarm[0] = firingspeed;