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gml_Object_obj_quickgen_Alarm_0

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1
blt = instance_create(global.idealborder[0] + 10 + random(c_borderwidth
c_borderwidth

if (argument0 == 0) return obj_rborder.x - obj_lborder.x; if (argument0 == 1) return global.idealborder[1] - global.idealborder[0];
(0) - 10), global.idealborder[2] - 80, blt_uspear);
2
snd_play(snd_arrow);
3
blt.dmg = dmg;
4
alarm[0] = firingspeed;
gml_Object_obj_quickgen_Alarm_0.gml

blt = instance_create(global.idealborder[0] + 10 + random(c_borderwidth(0) - 10), global.idealborder[2] - 80, blt_uspear); snd_play(snd_arrow); blt.dmg = dmg; alarm[0] = firingspeed;