1 |
if (room == room_fire_shootguy_1) |
2 |
{ |
3 |
idealammo = 2; |
4 |
if (active == 1) |
5 |
alarm[5] = 1; |
6 |
gridl = 120; |
7 |
gridr = 180; |
8 |
gridu = 60; |
9 |
gridd = 120; |
10 |
instance_create(140, 60, obj_blackbox_o); |
11 |
instance_create(140, 100, obj_blackbox_o); |
12 |
} |
13 |
if (room == room_fire_shootguy_2) |
14 |
{ |
15 |
idealammo = 2; |
16 |
if (active == 1) |
17 |
alarm[5] = 1; |
18 |
gridl = 120; |
19 |
gridr = 200; |
20 |
gridu = 40; |
21 |
gridd = 120; |
22 |
instance_create(120, 60, obj_blackbox_o); |
23 |
instance_create(140, 60, obj_blackbox_o); |
24 |
instance_create(140, 100, obj_blackbox_o); |
25 |
instance_create(160, 60, obj_blackbox_o); |
26 |
instance_create(160, 80, obj_blackbox_o); |
27 |
instance_create(160, 100, obj_blackbox_o); |
28 |
} |
29 |
if (room == room_fire_shootguy_3) |
30 |
{ |
31 |
idealammo = 1; |
32 |
if (active == 1) |
33 |
alarm[5] = 1; |
34 |
gridl = 120; |
35 |
gridr = 220; |
36 |
gridu = 40; |
37 |
gridd = 120; |
38 |
instance_create(180, 40, obj_blackbox_o); |
39 |
instance_create(180, 60, obj_blackbox_o); |
40 |
instance_create(180, 80, obj_blackbox_o); |
41 |
instance_create(180, 100, obj_blackbox_o); |
42 |
} |
43 |
if (room == room_fire_shootguy_4) |
44 |
{ |
45 |
idealammo = 1; |
46 |
if (active == 1) |
47 |
alarm[5] = 1; |
48 |
gridl = 120; |
49 |
gridr = 220; |
50 |
gridu = 20; |
51 |
gridd = 120; |
52 |
instance_create(180, 20, obj_blackbox_o); |
53 |
instance_create(140, 40, obj_blackbox_o); |
54 |
instance_create(160, 60, obj_blackbox_o); |
55 |
instance_create(200, 60, obj_blackbox_o); |
56 |
instance_create(140, 80, obj_blackbox_o); |
57 |
instance_create(180, 80, obj_blackbox_o); |
58 |
} |
59 |
if (room == room_fire_shootguy_5) |
60 |
{ |
61 |
idealammo = 2; |
62 |
if (active == 1) |
63 |
alarm[5] = 1; |
64 |
gridl = 120; |
65 |
gridr = 220; |
66 |
gridu = 20; |
67 |
gridd = 120; |
68 |
instance_create(160, 40, obj_blackbox_o); |
69 |
instance_create(160, 80, obj_blackbox_o); |
70 |
instance_create(140, 60, obj_blackbox_o); |
71 |
instance_create(160, 60, obj_blackbox_o); |
72 |
instance_create(180, 60, obj_blackbox_o); |
73 |
instance_create(200, 60, obj_blackbox_o); |
74 |
} |
75 |
if (win > 0) |
76 |
{ |
77 |
with (obj_blackbox_o) |
78 |
instance_destroy(); |
79 |
with (obj_targetguy) |
80 |
instance_destroy(); |
81 |
} |