| 1 |
buffer -= 1; |
| 2 |
restart -= 1; |
| 3 |
if (active == 1 && win == 0) |
| 4 |
{ |
| 5 |
if (buffer <= 0) |
| 6 |
{ |
| 7 |
blt = 0; |
| 8 |
if (instance_exists(obj_shotguy)) |
| 9 |
blt = 1; |
| 10 |
if (control_check_pressed(0) && ammo > 0 && buffer <= 0) |
| 11 |
{ |
| 12 |
ammo -= 1; |
| 13 |
buffer = 4; |
| 14 |
instance_create(x, y, obj_shotguy); |
| 15 |
} |
| 16 |
if (keyboard_check_pressed(vk_right) && blt == 0 && buffer <= 0) |
| 17 |
{ |
| 18 |
buffer = 4; |
| 19 |
event_user(0); |
| 20 |
} |
| 21 |
if (keyboard_check_pressed(vk_left) && blt == 0 && buffer <= 0) |
| 22 |
{ |
| 23 |
buffer = 4; |
| 24 |
event_user(1); |
| 25 |
} |
| 26 |
if (keyboard_check_pressed(vk_up) && blt == 0 && buffer <= 0) |
| 27 |
{ |
| 28 |
buffer = 4; |
| 29 |
event_user(2); |
| 30 |
} |
| 31 |
if (keyboard_check_pressed(vk_down) && blt == 0 && buffer <= 0) |
| 32 |
{ |
| 33 |
buffer = 4; |
| 34 |
event_user(3); |
| 35 |
} |
| 36 |
if (control_check_pressed(1) && buffer <= 0 && instance_exists(obj_shotguy) == 0) |
| 37 |
{ |
| 38 |
active = 0; |
| 39 |
alarm[2] = 2; |
| 40 |
alarm[1] = 12;gml_Object_obj_shootguy_Alarm_1.gmlif (room == room_fire_shootguy_1)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 180;
gridu = 60;
gridd = 120;
instance_create(140, 60, obj_blackbox_o);
instance_create(140, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_2)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 200;
gridu = 40;
gridd = 120;
instance_create(120, 60, obj_blackbox_o);
instance_create(140, 60, obj_blackbox_o);
instance_create(140, 100, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(160, 80, obj_blackbox_o);
instance_create(160, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_3)
{
idealammo = 1;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 40;
gridd = 120;
instance_create(180, 40, obj_blackbox_o);
instance_create(180, 60, obj_blackbox_o);
instance_create(180, 80, obj_blackbox_o);
instance_create(180, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_4)
{
idealammo = 1;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 20;
gridd = 120;
instance_create(180, 20, obj_blackbox_o);
instance_create(140, 40, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(200, 60, obj_blackbox_o);
instance_create(140, 80, obj_blackbox_o);
instance_create(180, 80, obj_blackbox_o);
}
if (room == room_fire_shootguy_5)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 20;
gridd = 120;
instance_create(160, 40, obj_blackbox_o);
instance_create(160, 80, obj_blackbox_o);
instance_create(140, 60, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(180, 60, obj_blackbox_o);
instance_create(200, 60, obj_blackbox_o);
}
if (win > 0)
{
with (obj_blackbox_o)
instance_destroy();
with (obj_targetguy)
instance_destroy();
} |
| 41 |
buffer = 15; |
| 42 |
alarm[3] = 1; |
| 43 |
} |
| 44 |
if (ammo == 0 && instance_exists(obj_shotguy) == 0 && buffer <= 0 && active == 1) |
| 45 |
{ |
| 46 |
if (instance_exists(obj_targetguy)) |
| 47 |
{ |
| 48 |
if (obj_targetguy.defeat == 0) |
| 49 |
{ |
| 50 |
restart = 20; |
| 51 |
rstype = random(100); |
| 52 |
buffer = 20; |
| 53 |
alarm[2] = 2; |
| 54 |
alarm[1] = 12;gml_Object_obj_shootguy_Alarm_1.gmlif (room == room_fire_shootguy_1)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 180;
gridu = 60;
gridd = 120;
instance_create(140, 60, obj_blackbox_o);
instance_create(140, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_2)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 200;
gridu = 40;
gridd = 120;
instance_create(120, 60, obj_blackbox_o);
instance_create(140, 60, obj_blackbox_o);
instance_create(140, 100, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(160, 80, obj_blackbox_o);
instance_create(160, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_3)
{
idealammo = 1;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 40;
gridd = 120;
instance_create(180, 40, obj_blackbox_o);
instance_create(180, 60, obj_blackbox_o);
instance_create(180, 80, obj_blackbox_o);
instance_create(180, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_4)
{
idealammo = 1;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 20;
gridd = 120;
instance_create(180, 20, obj_blackbox_o);
instance_create(140, 40, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(200, 60, obj_blackbox_o);
instance_create(140, 80, obj_blackbox_o);
instance_create(180, 80, obj_blackbox_o);
}
if (room == room_fire_shootguy_5)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 20;
gridd = 120;
instance_create(160, 40, obj_blackbox_o);
instance_create(160, 80, obj_blackbox_o);
instance_create(140, 60, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(180, 60, obj_blackbox_o);
instance_create(200, 60, obj_blackbox_o);
}
if (win > 0)
{
with (obj_blackbox_o)
instance_destroy();
with (obj_targetguy)
instance_destroy();
} |
| 55 |
} |
| 56 |
} |
| 57 |
} |
| 58 |
} |
| 59 |
} |
| 60 |
if (myinteract == 1 && win == 0) |
| 61 |
{ |
| 62 |
ammo = 0; |
| 63 |
buffer = 10; |
| 64 |
alarm[5] = 1; |
| 65 |
global.interact = 1; |
| 66 |
myinteract = 2; |
| 67 |
global.facing = 2; |
| 68 |
active = 1; |
| 69 |
} |
| 70 |
snd = 0; |
| 71 |
if (win == 1 && active == 1) |
| 72 |
{ |
| 73 |
wintimer += 1; |
| 74 |
if (wintimer == 50) |
| 75 |
snd_play(snd_dumbvictory); |
| 76 |
if (wintimer > 100) |
| 77 |
{ |
| 78 |
if (room == room_fire_shootguy_1) |
| 79 |
global.flag[375 completed_shoot_puzzle2] = 1; |
| 80 |
if (room == room_fire_shootguy_2) |
| 81 |
global.flag[374 completed_shoot_puzzle1] = 1; |
| 82 |
if (room == room_fire_shootguy_3) |
| 83 |
global.flag[399 completed_shoot_puzzle3] = 1; |
| 84 |
if (room == room_fire_shootguy_4) |
| 85 |
global.flag[400 completed_shoot_puzzle4] = 1; |
| 86 |
if (room == room_fire_shootguy_5) |
| 87 |
global.flag[418 core_shooter_complete] = 1; |
| 88 |
global.interact = 0; |
| 89 |
wintimer = 0; |
| 90 |
win = 2; |
| 91 |
myinteract = 0; |
| 92 |
global.facing = 0; |
| 93 |
active = 0; |
| 94 |
scr_tempsavescr_tempsavefilechoicebk2 = global.filechoice;
global.filechoice = 9;
script_execute(scr_saveprocess);
global.filechoice = filechoicebk2; (); |
| 95 |
} |
| 96 |
} |