1 |
buffer -= 1; |
2 |
restart -= 1; |
3 |
if (active == 1 && win == 0) |
4 |
{ |
5 |
if (buffer <= 0) |
6 |
{ |
7 |
blt = 0; |
8 |
if (instance_exists(obj_shotguy)) |
9 |
blt = 1; |
10 |
if (control_check_pressed(0) && ammo > 0 && buffer <= 0) |
11 |
{ |
12 |
ammo -= 1; |
13 |
buffer = 4; |
14 |
instance_create(x, y, obj_shotguy); |
15 |
} |
16 |
if (keyboard_check_pressed(vk_right) && blt == 0 && buffer <= 0) |
17 |
{ |
18 |
buffer = 4; |
19 |
event_user(0); |
20 |
} |
21 |
if (keyboard_check_pressed(vk_left) && blt == 0 && buffer <= 0) |
22 |
{ |
23 |
buffer = 4; |
24 |
event_user(1); |
25 |
} |
26 |
if (keyboard_check_pressed(vk_up) && blt == 0 && buffer <= 0) |
27 |
{ |
28 |
buffer = 4; |
29 |
event_user(2); |
30 |
} |
31 |
if (keyboard_check_pressed(vk_down) && blt == 0 && buffer <= 0) |
32 |
{ |
33 |
buffer = 4; |
34 |
event_user(3); |
35 |
} |
36 |
if (control_check_pressed(1) && buffer <= 0 && instance_exists(obj_shotguy) == 0) |
37 |
{ |
38 |
active = 0; |
39 |
alarm[2] = 2; |
40 |
alarm[1] = 12;gml_Object_obj_shootguy_Alarm_1.gmlif (room == room_fire_shootguy_1)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 180;
gridu = 60;
gridd = 120;
instance_create(140, 60, obj_blackbox_o);
instance_create(140, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_2)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 200;
gridu = 40;
gridd = 120;
instance_create(120, 60, obj_blackbox_o);
instance_create(140, 60, obj_blackbox_o);
instance_create(140, 100, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(160, 80, obj_blackbox_o);
instance_create(160, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_3)
{
idealammo = 1;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 40;
gridd = 120;
instance_create(180, 40, obj_blackbox_o);
instance_create(180, 60, obj_blackbox_o);
instance_create(180, 80, obj_blackbox_o);
instance_create(180, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_4)
{
idealammo = 1;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 20;
gridd = 120;
instance_create(180, 20, obj_blackbox_o);
instance_create(140, 40, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(200, 60, obj_blackbox_o);
instance_create(140, 80, obj_blackbox_o);
instance_create(180, 80, obj_blackbox_o);
}
if (room == room_fire_shootguy_5)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 20;
gridd = 120;
instance_create(160, 40, obj_blackbox_o);
instance_create(160, 80, obj_blackbox_o);
instance_create(140, 60, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(180, 60, obj_blackbox_o);
instance_create(200, 60, obj_blackbox_o);
}
if (win > 0)
{
with (obj_blackbox_o)
instance_destroy();
with (obj_targetguy)
instance_destroy();
} |
41 |
buffer = 15; |
42 |
alarm[3] = 1; |
43 |
} |
44 |
if (ammo == 0 && instance_exists(obj_shotguy) == 0 && buffer <= 0 && active == 1) |
45 |
{ |
46 |
if (instance_exists(obj_targetguy)) |
47 |
{ |
48 |
if (obj_targetguy.defeat == 0) |
49 |
{ |
50 |
restart = 20; |
51 |
rstype = random(100); |
52 |
buffer = 20; |
53 |
alarm[2] = 2; |
54 |
alarm[1] = 12;gml_Object_obj_shootguy_Alarm_1.gmlif (room == room_fire_shootguy_1)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 180;
gridu = 60;
gridd = 120;
instance_create(140, 60, obj_blackbox_o);
instance_create(140, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_2)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 200;
gridu = 40;
gridd = 120;
instance_create(120, 60, obj_blackbox_o);
instance_create(140, 60, obj_blackbox_o);
instance_create(140, 100, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(160, 80, obj_blackbox_o);
instance_create(160, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_3)
{
idealammo = 1;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 40;
gridd = 120;
instance_create(180, 40, obj_blackbox_o);
instance_create(180, 60, obj_blackbox_o);
instance_create(180, 80, obj_blackbox_o);
instance_create(180, 100, obj_blackbox_o);
}
if (room == room_fire_shootguy_4)
{
idealammo = 1;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 20;
gridd = 120;
instance_create(180, 20, obj_blackbox_o);
instance_create(140, 40, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(200, 60, obj_blackbox_o);
instance_create(140, 80, obj_blackbox_o);
instance_create(180, 80, obj_blackbox_o);
}
if (room == room_fire_shootguy_5)
{
idealammo = 2;
if (active == 1)
alarm[5] = 1;
gridl = 120;
gridr = 220;
gridu = 20;
gridd = 120;
instance_create(160, 40, obj_blackbox_o);
instance_create(160, 80, obj_blackbox_o);
instance_create(140, 60, obj_blackbox_o);
instance_create(160, 60, obj_blackbox_o);
instance_create(180, 60, obj_blackbox_o);
instance_create(200, 60, obj_blackbox_o);
}
if (win > 0)
{
with (obj_blackbox_o)
instance_destroy();
with (obj_targetguy)
instance_destroy();
} |
55 |
} |
56 |
} |
57 |
} |
58 |
} |
59 |
} |
60 |
if (myinteract == 1 && win == 0) |
61 |
{ |
62 |
ammo = 0; |
63 |
buffer = 10; |
64 |
alarm[5] = 1; |
65 |
global.interact = 1; |
66 |
myinteract = 2; |
67 |
global.facing = 2; |
68 |
active = 1; |
69 |
} |
70 |
snd = 0; |
71 |
if (win == 1 && active == 1) |
72 |
{ |
73 |
wintimer += 1; |
74 |
if (wintimer == 50) |
75 |
snd_play(snd_dumbvictory); |
76 |
if (wintimer > 100) |
77 |
{ |
78 |
if (room == room_fire_shootguy_1) |
79 |
global.flag[375 completed_shoot_puzzle2] = 1; |
80 |
if (room == room_fire_shootguy_2) |
81 |
global.flag[374 completed_shoot_puzzle1] = 1; |
82 |
if (room == room_fire_shootguy_3) |
83 |
global.flag[399 completed_shoot_puzzle3] = 1; |
84 |
if (room == room_fire_shootguy_4) |
85 |
global.flag[400 completed_shoot_puzzle4] = 1; |
86 |
if (room == room_fire_shootguy_5) |
87 |
global.flag[418 core_shooter_complete] = 1; |
88 |
global.interact = 0; |
89 |
wintimer = 0; |
90 |
win = 2; |
91 |
myinteract = 0; |
92 |
global.facing = 0; |
93 |
active = 0; |
94 |
scr_tempsavescr_tempsavefilechoicebk2 = global.filechoice;
global.filechoice = 9;
script_execute(scr_saveprocess);
global.filechoice = filechoicebk2; (); |
95 |
} |
96 |
} |