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gml_Object_obj_sleepdog_Alarm_3
related scripts:
Alarm_2
•
Alarm_3
•
Alarm_4
•
Create_0
•
Destroy_0
•
Step_0
(
view raw script w/o annotations or w/e
)
1
instance_create(x + 20, y + 8, blt_barkbullet);