gml_Object_obj_sosorry_Alarm_3.gmlif (mypart1.pause != 1)
{
dmgwriter = instance_create(x, y - 24, obj_dmgwriter);
if (takedamage > 0)
takedamage = 100;
global.damage = takedamage;
with (dmgwriter)
dmg = global.damage;
mypart1.pause = 1;
osh = instance_create(0, 0, obj_objshake);
osh.obj = mypart1;
snd_play(snd_damage);
alarm[8] = 11;
}
if (sha == 0)
sha = x;
x = sha + shudder;
if (shudder < 0)
shudder = -(shudder + 1);
else
shudder = -shudder;
if (shudder == 0)
{
sha = 0;
global.hurtanim[myself] = 2;
exit;
}
alarm[3] = 2;