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gml_Object_obj_speartilegen_Step_0

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1
if (sound1 == snd_sparkle1)
2
{
3
    snd_play(snd_spearappear);
4
    sound1 = abc_123_a;
5
}
6
if (sound2 == snd_sparkle1)
7
{
8
    snd_play(snd_spearrise);
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    sound2 = abc_123_a;
10
}