snd_stop(mus_sfx_a_target);
snd_play(mus_sfx_a_target);
alarm[2] = 2;gml_Object_obj_spinbullet_huge_gen_preview_Alarm_2.gmlsnd_stop(mus_sfx_a_target); snd_play(mus_sfx_a_target); alarm[2] = 2;