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gml_Object_obj_spinbullet_huge_gen_preview_Alarm_2

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1
snd_stop(mus_sfx_a_target);
2
snd_play(mus_sfx_a_target);
3
alarm[2] = 2;
gml_Object_obj_spinbullet_huge_gen_preview_Alarm_2.gml

snd_stop(mus_sfx_a_target); snd_play(mus_sfx_a_target); alarm[2] = 2;