1 | image_alpha = 0; |
2 | offon = 0; |
3 | x = obj_vsflowey_heart.x + 8; |
4 | y = obj_vsflowey_heart.y + 8; |
5 | if ((y + 60) > room_height) |
6 | y -= ((y + 60) - room_height); |
7 | bonus = 0; |
8 | if (instance_number(object_index) == 1) |
9 | bonus = 3; |
10 | alarm[2] = 2; |
11 | snd_stop(mus_sfx_a_target); |
12 | snd_play(mus_sfx_a_target); |