1 | global.interact = 4; |
2 | global.phasing = 1; |
3 | if (room == room_ruins15B) |
4 | global.flag[51 wrong_switches_pressed] += 1; |
5 | alarm[1] = 1; |
6 | alarm[2] = 2; |
7 | if (sd_noise == 0) |
8 | { |
9 | snd_play(snd_fall2); |
10 | with (obj_superdrophole) |
11 | sd_noise = 1; |
12 | } |