if (touched == 0)
{
global.flag[388 falling] = 1;
touched = 1;
alarm[0] = 1;gml_Object_obj_superdrophole_Alarm_0.gmlglobal.interact = 4; global.phasing = 1; if (room == room_ruins15B) global.flag[51 wrong_switches_pressed] += 1; alarm[1] = 1; alarm[2] = 2; if (sd_noise == 0) { snd_play(snd_fall2); with (obj_superdrophole) sd_noise = 1; }
obj_mainchara.hspeed = 0;
obj_mainchara.vspeed = 0;
}