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gml_Object_obj_torheart_Alarm_0

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1
room_speed = 30;
2
snd_play(snd_break1);
3
sprite_index = spr_torheartbreak;
4
x -= 2;
5
alarm[1] = 40;
gml_Object_obj_torheart_Alarm_1.gml

snd_play(snd_break2); visible = false; instance_create(x - 2, y, obj_theartshard); instance_create(x, y + 3, obj_theartshard); instance_create(x + 2, y + 6, obj_theartshard); instance_create(x + 8, y, obj_theartshard); instance_create(x + 10, y + 3, obj_theartshard); instance_create(x + 12, y + 6, obj_theartshard); alarm[2] = 180;
6
shake = 0;