gml_Object_obj_torieltrigger12_Alarm_2.gmlglobal.border = 0;
with (obj_pbflame)
instance_destroy();
if (
global.flag[45 status_toriel] == 3)
{
caster_stop(global.currentsong);
caster_loop(global.currentsong, 0.5, 0.3);
obj_mainchara.y += 8;
global.interact = 2;
global.typer = 4;
global.msc = 0;
global.facechoice = 1;
global.msg[0] =
\E2* That is right.Wait for input ;
global.msg[1] =
* Go upstairs.Wait for inputClose MessageClose Message ;
mydialoguer = instance_create(0, 0, obj_dialoguer);
conversation = 9;
global.mercy = 0;
global.seriousbattle = 0;
global.border = 0;
}
if (
global.flag[45 status_toriel] == 4)
{
global.mercy = 0;
global.seriousbattle = 0;
global.border = 0;
with (obj_toroverworld3)
instance_destroy();
global.plot = 25;
instance_destroy();
}
if (
global.flag[45 status_toriel] == 5)
{
global.mercy = 0;
global.seriousbattle = 0;
global.border = 0;
obj_mainchara.x = obj_toroverworld3.x + 6;
obj_mainchara.y = obj_toroverworld3.y + 36;
obj_toroverworld3.direction = 270;
caster_stop(global.currentsong);
global.currentsong = caster_load("music/toriel.ogg");
caster_loop(global.currentsong, 0.8, 0.75);
global.msc = 0;
global.typer = 4;
global.facechoice = 1;
global.msg[0] =
\E2* If you truly wish to
leave the RUINS...Wait for input ;
global.msg[1] =
* I will not stop you.Wait for input ;
global.msg[2] =
\E2* However,Delay 11 when you
leave...Wait for input ;
global.msg[3] =
\E1* Please do not come
back.Wait for input ;
global.msg[4] =
\E2* I hope you understand.Wait for inputClose MessageClose Message ;
mydialoguer = instance_create(0, 0, obj_dialoguer);
conversation = 6;
global.interact = 2;
}
global.mercy = 0;