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gml_Object_obj_transheart_fake_Create_0

(view raw script w/o annotations or w/e)
1
image_speed = 0;
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xx = view_xview[view_current];
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yy = view_yview[view_current];
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image_xscale = 0.5;
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image_yscale = 0.5;
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mode = 0;
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alarm[0]
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clapper = 1;
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claps = 0;
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if (global.transtype == 0)
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{
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    clapper = 0;
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    mychoicex = (xx + 160) - 3;
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    mychoicey = yy + 211 + 1;
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    snd_play(snd_battlefall);
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    event_user(0);
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}
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if (global.transtype == 1)
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{
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    sprite_index = spr_allsoul;
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    image_index = 0;
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    mychoicex = xx + 110;
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    mychoicey = yy + 100;
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    x = mychoicex + 30;
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    y = mychoicey - 20;
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}
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if (global.transtype == 2)
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{
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    sprite_index = spr_allsoul;
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    image_index = 1;
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    mychoicex = xx + 210;
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    mychoicey = yy + 100;
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    x = mychoicex - 30;
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    y = mychoicey - 20;
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}
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if (global.transtype == 3)
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{
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    sprite_index = spr_allsoul;
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    image_index = 2;
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    mychoicex = xx + 90;
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    mychoicey = yy + 60;
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    x = mychoicex + 30;
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    y = mychoicey;
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}
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if (global.transtype == 4)
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{
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    sprite_index = spr_allsoul;
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    image_index = 3;
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    mychoicex = xx + 230;
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    mychoicey = yy + 60;
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    x = mychoicex - 30;
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    y = mychoicey;
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}
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if (global.transtype == 5)
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{
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    sprite_index = spr_allsoul;
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    image_index = 4;
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    mychoicex = xx + 110;
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    mychoicey = yy + 20;
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    x = mychoicex + 30;
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    y = mychoicey + 20;
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}
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if (global.transtype == 6)
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{
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    sprite_index = spr_allsoul;
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    image_index = 5;
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    mychoicex = xx + 210;
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    mychoicey = yy + 20;
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    x = mychoicex - 30;
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    y = mychoicey + 20;
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}
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if (clapper == 1)
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{
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    mychoicex -= 4;
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    xx -= 4;
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    alarm[4] = 2;
gml_Object_obj_transheart_fake_Alarm_4.gml

if (visible == true) { visible = false; } else { visible = true; claps += 1; snd_stop(snd_noise); snd_play(snd_noise); } if (claps < 2) alarm[4] = 2;
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    snd_play(snd_noise);
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}