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gml_Object_obj_undyne_ex_Alarm_3

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if (mypart1.pause != 1)
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{
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    dmgwriter = instance_create(x, y + 150, obj_dmgwriter);
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    global.damage = takedamage;
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    global.damage *= 21;
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    takedamage *= 21;
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    if (takedamage < 600)
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    {
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        takedamage = 600 + floor(random(67));
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        global.damage = takedamage;
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    }
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    with (dmgwriter)
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        dmg = global.damage;
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    shk = instance_create(0, 0, obj_objshake);
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    shk.obj = mypart1;
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    if ((global.monsterhp[myself] - takedamage) <= 0)
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    {
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        caster_free(all);
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        global.faceemotion = 0;
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        mypart1.facetype = 2;
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        shk.shaketime = 5;
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    }
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    mypart1.pause = 1;
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    snd_play(snd_damage);
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alarm[8]
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}
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if (sha == 0)
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    sha = x;
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x = sha + shudder;
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if (shudder < 0)
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    shudder = -(shudder + 1);
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else
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    shudder = -shudder;
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if (shudder == 0)
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{
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    sha = 0;
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    global.hurtanim[myself] = 2;
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    exit;
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}
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alarm[3] = 2;
gml_Object_obj_undyne_ex_Alarm_3.gml

if (mypart1.pause != 1) { dmgwriter = instance_create(x, y + 150, obj_dmgwriter); global.damage = takedamage; global.damage *= 21; takedamage *= 21; if (takedamage < 600) { takedamage = 600 + floor(random(67)); global.damage = takedamage; } with (dmgwriter) dmg = global.damage; shk = instance_create(0, 0, obj_objshake); shk.obj = mypart1; if ((global.monsterhp[myself] - takedamage) <= 0) { caster_free(all); global.faceemotion = 0; mypart1.facetype = 2; shk.shaketime = 5; } mypart1.pause = 1; snd_play(snd_damage); alarm[8] } if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; global.hurtanim[myself] = 2; exit; } alarm[3] = 2;