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gml_Object_obj_vsflowey_heartdefeated_Alarm_1

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1
snd_play(snd_break2_c);
2
image_alpha = 0;
3
instance_create(x - 2, y, obj_heartshard);
4
instance_create(x, y + 3, obj_heartshard);
5
instance_create(x + 2, y + 6, obj_heartshard);
6
instance_create(x + 8, y, obj_heartshard);
7
instance_create(x + 10, y + 3, obj_heartshard);
8
instance_create(x + 12, y + 6, obj_heartshard);
9
alarm[2] = 50;
gml_Object_obj_vsflowey_heartdefeated_Alarm_2.gml

instance_create(0, 0, obj_gameoverbg); alarm[3] = 80; if (ll > 2) { if (global.osflavor <= 2) { game_end(); } else { caster_stop(all); force_black_screen = 1; alarm[4] = 150; } } else { gm1 = caster_loop(gmusic, 0.45, 1); caster_set_panning(gm1, 0.25); gm2 = caster_loop(gmusic, 0.45, 1); caster_set_panning(gm2, 0.5); gm3 = caster_loop(gmusic, 0.45, 1); caster_set_panning(gm3, 0.75); }