|
1
|
xx = global.idealborder[0] + random(c_borderwidthc_borderwidth
if (argument0 == 0)
return obj_rborder.x - obj_lborder.x;
if (argument0 == 1)
return global.idealborder[1] - global.idealborder[0]; (0));
|
|
2
|
if (otheri == 0)
|
|
3
|
{
|
|
4
|
yy = -40;
|
|
5
|
xx = obj_heart.x + 10;
|
|
6
|
otheri = 1;
|
|
7
|
}
|
|
8
|
else
|
|
9
|
{
|
|
10
|
otheri = 0;
|
|
11
|
yy = room_height + 40;
|
|
12
|
}
|
|
13
|
instance_create(xx, yy, obj_warplinebullet);
|
|
14
|
alarm[1] = 18; gml_Object_obj_warplinegen_Alarm_1.gml
xx = global.idealborder[0] + random(c_borderwidth(0));
if (otheri == 0)
{
yy = -40;
xx = obj_heart.x + 10;
otheri = 1;
}
else
{
otheri = 0;
yy = room_height + 40;
}
instance_create(xx, yy, obj_warplinebullet);
alarm[1] = 18;
if (instance_exists(obj_greenarmor))
alarm[1] = 24;
|
|
15
|
if (instance_exists(obj_greenarmor))
|
|
16
|
alarm[1] = 24; gml_Object_obj_warplinegen_Alarm_1.gml
xx = global.idealborder[0] + random(c_borderwidth(0));
if (otheri == 0)
{
yy = -40;
xx = obj_heart.x + 10;
otheri = 1;
}
else
{
otheri = 0;
yy = room_height + 40;
}
instance_create(xx, yy, obj_warplinebullet);
alarm[1] = 18;
if (instance_exists(obj_greenarmor))
alarm[1] = 24;
|