| 1 | xx = global.idealborder[0] + random(c_borderwidth |
| 2 | if (otheri == 0) |
| 3 | { |
| 4 | yy = -40; |
| 5 | xx = obj_heart.x + 10; |
| 6 | otheri = 1; |
| 7 | } |
| 8 | else |
| 9 | { |
| 10 | otheri = 0; |
| 11 | yy = room_height + 40; |
| 12 | } |
| 13 | instance_create(xx, yy, obj_warplinebullet); |
| 14 | alarm[1] = 18; |
| 15 | if (instance_exists(obj_greenarmor)) |
| 16 | alarm[1] = 24; |