1 | xx = global.idealborder[0] + random(c_borderwidth |
2 | if (otheri == 0) |
3 | { |
4 | yy = -40; |
5 | xx = obj_heart.x + 10; |
6 | otheri = 1; |
7 | } |
8 | else |
9 | { |
10 | otheri = 0; |
11 | yy = room_height + 40; |
12 | } |
13 | instance_create(xx, yy, obj_warplinebullet); |
14 | alarm[1] = 18; |
15 | if (instance_exists(obj_greenarmor)) |
16 | alarm[1] = 24; |