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gml_Object_obj_warplinegen_Create_0

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1
alarm[1] = 1;
gml_Object_obj_warplinegen_Alarm_1.gml

xx = global.idealborder[0] + random(c_borderwidth(0)); if (otheri == 0) { yy = -40; xx = obj_heart.x + 10; otheri = 1; } else { otheri = 0; yy = room_height + 40; } instance_create(xx, yy, obj_warplinebullet); alarm[1] = 18; if (instance_exists(obj_greenarmor)) alarm[1] = 24;
2
otheri = 0;