1 | alarm[0] = 8; |
2 | cross = instance_create(x + 10, y + 10, obj_crosszap); |
3 | cross.speed = 3.5; |
4 | if (distance_to_point(obj_heart.x, obj_heart.y) > 190) |
5 | cross.speed = 5.5; |
6 | pop = scr_monstersum(); |
7 | cross.direction += 15 - random(30); |
8 | cross.friction = 0.015; |
9 | cross.exist = 200; |
10 | cross.dmg = dmg; |
11 | if (pop > 1) |
12 | { |
13 | cross.direction += 10 - random(20); |
14 | alarm[0] = 15; |
15 | cross.speed = 2.8; |
16 | } |
17 | if (alt == 1) |
18 | { |
19 | cross.friction = 0.01; |
20 | cross.speed = 3; |
21 | } |