|
1
|
alarm[0] = 8; gml_Object_obj_wizardorb_wall_Alarm_0.gml
alarm[0] = 8;
cross = instance_create(x + 10, y + 10, obj_crosszap);
cross.speed = 3.5;
if (distance_to_point(obj_heart.x, obj_heart.y) > 190)
cross.speed = 5.5;
pop = scr_monstersum();
cross.direction += 15 - random(30);
cross.friction = 0.015;
cross.exist = 200;
cross.dmg = dmg;
if (pop > 1)
{
cross.direction += 10 - random(20);
alarm[0] = 15;
cross.speed = 2.8;
}
if (alt == 1)
{
cross.friction = 0.01;
cross.speed = 3;
}
|
|
2
|
cross = instance_create(x + 10, y + 10, obj_crosszap);
|
|
3
|
cross.speed = 3.5;
|
|
4
|
if (distance_to_point(obj_heart.x, obj_heart.y) > 190)
|
|
5
|
cross.speed = 5.5;
|
|
6
|
pop = scr_monstersumscr_monstersum
return global.monster[0] + global.monster[1] + global.monster[2]; ();
|
|
7
|
cross.direction += 15 - random(30);
|
|
8
|
cross.friction = 0.015;
|
|
9
|
cross.exist = 200;
|
|
10
|
cross.dmg = dmg;
|
|
11
|
if (pop > 1)
|
|
12
|
{
|
|
13
|
cross.direction += 10 - random(20);
|
|
14
|
alarm[0] = 15; gml_Object_obj_wizardorb_wall_Alarm_0.gml
alarm[0] = 8;
cross = instance_create(x + 10, y + 10, obj_crosszap);
cross.speed = 3.5;
if (distance_to_point(obj_heart.x, obj_heart.y) > 190)
cross.speed = 5.5;
pop = scr_monstersum();
cross.direction += 15 - random(30);
cross.friction = 0.015;
cross.exist = 200;
cross.dmg = dmg;
if (pop > 1)
{
cross.direction += 10 - random(20);
alarm[0] = 15;
cross.speed = 2.8;
}
if (alt == 1)
{
cross.friction = 0.01;
cross.speed = 3;
}
|
|
15
|
cross.speed = 2.8;
|
|
16
|
}
|
|
17
|
if (alt == 1)
|
|
18
|
{
|
|
19
|
cross.friction = 0.01;
|
|
20
|
cross.speed = 3;
|
|
21
|
}
|