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gml_Object_obj_wizardorb_wall_Create_0

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1
w_l = global.idealborder[0] + 5;
2
w_r = global.idealborder[1] - 30;
3
w_u = global.idealborder[2] + 5;
4
w_d = global.idealborder[3] - 30;
5
cl = 0;
6
x = w_l;
7
y = w_u;
8
alarm[0] = 10;
gml_Object_obj_wizardorb_wall_Alarm_0.gml

alarm[0] = 8; cross = instance_create(x + 10, y + 10, obj_crosszap); cross.speed = 3.5; if (distance_to_point(obj_heart.x, obj_heart.y) > 190) cross.speed = 5.5; pop = scr_monstersum(); cross.direction += 15 - random(30); cross.friction = 0.015; cross.exist = 200; cross.dmg = dmg; if (pop > 1) { cross.direction += 10 - random(20); alarm[0] = 15; cross.speed = 2.8; } if (alt == 1) { cross.friction = 0.01; cross.speed = 3; }
9
dmg = 8;
10
alt = 0;